However, in Asia, only 59 percent of the players reported a “good” or “very good” vote and 24 percent reporting it to be normal. 17 percent responded negatively to the game with the learning curve seemingly being the main culprit. 85 percent of Western gamers responded positively to it where as only 54 of the Asian region did.
In response to the survey results, Team Ninja also detailed how it will change the game between now and its upcoming release.
Tutorials
- Implement a training stage for tutorials on basic controls and core game actions.
Action & Controls
- Improve player & camera behavior during lock-on.
- Change the conditions under which the player character becomes unresponsive when the Ki Gauge is empty.
- Expand item shortcut slots.
- Revise the objects which require holding a button and the response to the hold input.
- Improve detection for the half-circle analog stick input.
Enemies
- Adjust attack and defense parameters of enemies.
- Revise enemy pursuit of the player.
- Revise superarmor (stagger/no stagger) for each enemy and attack.
- Adjust Revenant AI.
Level Design/Stages
- Improve exploration elements such as shortcuts, etc.
- Add hints to guide players to boss areas.
- Revise the display of objects that block the view of the player character.
- Adjust fire area damage.
UI
- Improve layout and displayed information.
- Adjust text size.
- When making an offering at a shrine, allow the player to perform all actions at once.
Online
- Improve online synchronisation.
- Allow the host to use the Shrine menu during co-op play with a Visitor.
- Adjust the rate at which enemy parameters increase during co-op play.
Other
- Remove durability stat for weapons and armor.
- Adjust the drop rate for equipment.
- Add a new control type.
- Implement a flow to allow players to exit a mission.
- Fix other bugs.
Nioh will launch exclusively for the PlayStation 4 in 2016.