Tech

Welcome to The Division’s amazing buttonless elevator

Video game worlds are like movie sets. They’re invented worlds, filled with artificial detail. There’s no such thing as making a game “on location.” Every thing you see, in every game, was built from scratch. Including all the scratches. Someone had to make texture to make that wall look rough and worn, to make it look damaged by whatever monster you’re chasing or being chased by.

In an invented world, then, it makes sense that occasionally someone would forget something.

As I played The Division this weekend, I was constantly surprised by how much detail there was everywhere. Check out the screenshots I took below to see the level of detail and scale the game has on display. It’s really incredible.

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